setHit: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate" | <dd class="notedate"> | ||
<dt class="note">'''[[User:Deadfast|Deadfast]]''' | <dt class="note">'''[[User:Deadfast|Deadfast]]''' | ||
<dd class="note">Damaging specific parts of the vehicle will not update its overall [[damage]] value (as of v1.03): | <dd class="note">Damaging specific parts of the vehicle will not update its overall [[damage]] value (as of v1.03): | ||
<pre> | <pre> | ||
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hint str (damage player); //will return 0 | hint str (damage player); //will return 0 | ||
</pre> | </pre> | ||
<dd class="notedate" | |||
<dt class="note">'''[[User:DenV|denisko.redisko]]''' | <dd class="notedate"> | ||
<dt class="note">'''[[User:DenV|denisko.redisko]]''' | |||
<dd class="note">Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons. | <dd class="note">Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons. | ||
So instead: | So instead: | ||
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should be used: | should be used: | ||
<pre>_MH60S setHit [getText(configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];</pre> | <pre>_MH60S setHit [getText(configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];</pre> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 02:54, 18 October 2011
Description
- Description:
- Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. Note: Some part names are in Czech; see translation table.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setHit [part, damage]
- Parameters:
- object: Object -
- part: String - Name of the part.
- damage: Number -
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["motor", 1]
- Example 2:
vehicle player setHit ["mala vrtule", 0.95]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Deadfast
- Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); //will return 0
- denisko.redisko
- Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
_MH60S setHit ["elektronika", _hit];
should be used:
_MH60S setHit [getText(configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];