hideObject: Difference between revisions
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<dd class="note">Use MP framework to activate this comand on all players from server or any other maschine | <dd class="note">Use MP framework to activate this comand on all players from server or any other maschine | ||
<code>_nic = [nil, mantohide, "per", rHideObject, true] call RE;</code></dd> | <code>_nic = [nil, mantohide, "per", rHideObject, true] call RE;</code></dd> | ||
<dt class="note">'''[[User:Demonized|Demonized]]'''</dt> | |||
<dd class="note">you can use code as in example 2, where true = ON and false = OFF</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 15:47, 24 June 2011
Description
- Description:
- Hide entity. Can be used on soldiers and vehicles, also on static objects.
- Multiplayer:
- Command has local effect, needs to be run on each client.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- object hideObject hidden
- Parameters:
- object: Object.
- hidden: Boolean hidden/visible.
- Return Value:
- Nothing
Examples
- Example 1:
hideObject unitName;
- Example 2:
objectName hideObject true;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2010 - 20:00
- Shuko
- This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.
- McHide
- Use MP framework to activate this comand on all players from server or any other maschine
_nic = [nil, mantohide, "per", rHideObject, true] call RE;
- Demonized
- you can use code as in example 2, where true = ON and false = OFF