enableAI: Difference between revisions
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<dd class="notedate">Posted on Mar 19, 2010 - 14:39</dd> | <dd class="notedate">Posted on Mar 19, 2010 - 14:39</dd> | ||
<dt class="note">'''[[User:TijmenJoppe|TijmenJoppe]]''' | <dt class="note">'''[[User:TijmenJoppe|TijmenJoppe]]''' | ||
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''Multiplayer Use for VBS2:'' | ''Multiplayer Use for VBS2:'' |
Revision as of 13:28, 21 October 2011
Description
- Description:
- Enables parts of the AI behavior that was disabled by disableAI.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit enableAI skilltype
- Parameters:
- unit: Object
- skilltype: String - See disableAI or disableAI_(VBS2) for possible values.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne enableAI "Move"
Additional Information
- See also:
- disableAIdisableAI_(VBS2)
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 19, 2010 - 14:39
- TijmenJoppe
- Multiplayer Use for VBS2: The disableAI and enableAI commands need to be executed on the server or client where target unit is local. In other words: executing the command in a script on the server on a unit that is remote to that server (and local to one of the network clients) will have no effect.