handsHit: Difference between revisions
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[[Category:Scripting Commands ArmA|HANDSHIT]] | [[Category:Scripting Commands ArmA|HANDSHIT]] | ||
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:13, 2 November 2011
Description
- Description:
- Checks if a soldier's hands are hit, which results in inaccurate aiming.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = handsHit unitName
- Parameters:
- unitName: Object
- Return Value:
- Number - If the hands aren't damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
Examples
- Example 1:
? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"
Additional Information
- See also:
- damage
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Object Information