setAccTime: Difference between revisions
Jump to navigation
Jump to search
m (VBS2 scripting category removal) |
(mass edit: removing obsolete </dt> and </dd> tags) |
||
Line 28: | Line 28: | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 4, 2006 - 10:58 | <dd class="notedate">Posted on August 4, 2006 - 10:58 | ||
<dt class="note">'''[[User:Hardrock|hardrock]]''' | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | ||
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 02:54, 18 October 2011
Description
- Description:
- Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setAccTime 0.1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.