setVehicleVarName: Difference between revisions
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Revision as of 11:34, 2 November 2011
Description
- Description:
- Sets the name of the variable which contains a reference to this object. It is necessary in MP to change the variable content after a respawn. When you only use 'myVar = <vehicle>', you'll just have a normal variable, when you use this command as well, 'myVar' will be the name for the vehicle, i.e. if you have other variables containing the vehicle, they'll now return 'myVar' and not WEST ... Note: This command does not set 'myVar' to contain the vehicle, this has to be done separately.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setVehicleVarName "aP"
- Example 3:
//Assign a variable to an object and be able to refer to that
//object using the variable, in both single and multi player.
_Object="M1A1" CreateVehicle (GetPos Player); _VarName="MYTANK"; _Object SetVehicleVarName _VarName; _Object Call Compile Format ["%1=_This ; PublicVariable ""%1""",_VarName];
Additional Information
- See also:
- vehicleVarNameisValidVarName (VBS2)
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- VBS2 Command Group: Variables
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters