vehicleVarName

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Armed Assault version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Returns the name of the variable which contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field, in the editor. It can be changed using setVehicleVarName.
If object refers to a vehicle that wasn't given a name in the editor, the return value is an empty string, "".
Since it is possible to setVehicleVarName individually on each PC, the value of vehicleVarName returned will be local to the PC on which command is executed.

Syntax

Syntax:
vehicleVarName object
Parameters:
object: Object
Return Value:
String

Examples

Example 1:
hint vehicleVarName player;

Additional Information

Multiplayer:
-
See also:
setVehicleVarName

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on April 19, 2015 - 08:45 (UTC)
Killzone Kid
To get variable names referencing an object in mission namespace: KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; //example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); //["agroup","mygroup"]