setDir: Difference between revisions
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Revision as of 11:29, 2 November 2011
Description
- Description:
- Sets object heading. Angles are measured in degrees clockwise from north. The accepted heading range is from 0 to 360 Negative angles represent a counter-clockwise angle and the angle can be of any size.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 setDir 45
Will set soldier1 to face North East- Example 2:
_soldier1 setDir -675
Will also set soldier1 to face North East
Additional Information
- See also:
- getDirsetFormDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 9, 2007 - 20:43 CET
- Manny
-
Though effects of this command remain local, you can do a setPos afterwards to synchronize the direction on all machines in MP.
myObj setDir 90; myObj setPos getPos myObj;
- Posted on January 9, 2009 - 22:21
- Killswitch
- In ArmA, the effect of setDir is synchronized across the network.
- Posted on April 5th, 2011
- kju
- In OA 1.59 the comment of Manny still holds true for createVehicle'd empty vehicles by the server. For the player object a local setDir alone is enough.
- Posted on July 10, 2010 - 16:34
- Shuko
- In ArmA 2 OA, this command only makes the unit glance momentarily to the direction. To change his heading more permanently use setFormDir.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters