setFormDir

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set group formation heading. Accepted heading range is 0 to 360. Formation is facing this direction unless enemy is seen. When group is moving, this value is overriden by movement direction.

Syntax

Syntax:
group setFormDir heading
Parameters:
group: Object or Group
heading: Number
Return Value:
Nothing

Examples

Example 1:
_group1 setFormDir 180;
Example 2:
_unit1 setFormDir random 360;
Example 3:
//center the main turret (group BIS_Crew1) setFormDir (getDir BIS_Armor);

Additional Information

Multiplayer:
-
See also:
setDirsetVectorDirsetVectorDirAndUp

Notes

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Notes

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Posted on November 22, 2014 - 20:03 (UTC)
Killzone Kid
When applied to AI, setFormDir will set unit formation direction, which in turn will force unit to change direction to match formation direction, however unit will stop turning as soon as unit direction is +/- 30 degrees of the formation direction. To precisely match formation direction, additional setDir is required: _unit setFormDir 45; _unit setDir 45; hint str direction _unit; //45