BIS fnc guiMessage: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Shows customized native message box to user |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [message, (header, position, isCancel, parent, pause)] | | [message, (header, position, isCancel, parent, pause)] call BIS_fnc_guiMessage; |= Syntax | ||
|p1= [[File:TKOH_version.gif|bottom|link=]] <span style="vertical-align:top">'''Take On Helicopters'''</span> | |||
| | |p2= '''message''': | ||
<br />[[String]] - message | <br />[[String]] - message | ||
<br />[[Structured Text]] - message | <br />[[Structured Text]] - message | ||
Line 18: | Line 18: | ||
<br /> | <br /> | ||
<br />When variable '''BIS_fnc_guiMessage_cursel''' is defined and is [[Number]], item with index equal to the variable will be selected by default. |= | <br />When variable '''BIS_fnc_guiMessage_cursel''' is defined and is [[Number]], item with index equal to the variable will be selected by default. |= | ||
| | |p3= '''header''' (Optional): [[String]] or [[Structured Text]] - header |= | ||
| | |p4= '''position''' (Optional): [[Array]] - position in format [x,y,w,h] |= | ||
| | |p5= '''isCancel''' (Optional): [[Boolean]] or [[Array]] - true to display cancel button or array with button texts [okText,cancelText] |= | ||
| | |p6= '''parent''' (Optional): [[Display]] - parent display |= | ||
| | |p7= '''pause''' (Optional): [[Boolean]] - true to pause simulation when message window is open |= | ||
| [[Array]] - [endState, (lbId)] | | [[Array]] - [endState, (lbId)] | ||
* endState: [[Boolean]] - [[true]] when clicked OK button, [[false]] when escaped or clicked on Cancel button | * endState: [[Boolean]] - [[true]] when clicked OK button, [[false]] when escaped or clicked on Cancel button | ||
* lbId: [[Number]] - selected listbox item (when listbox was used) | * lbId: [[Number]] - selected listbox item (when listbox was used) | ||
Returned only after message windows was closed.|= Return value | Returned only after message box was closed.|= Return value | ||
____________________________________________________________________________________________ | |||
|s2= [message, (header, okButton, cancelButton, parent, useParentBox, pause)] call BIS_fnc_guiMessage; |= Alternative Syntax | |||
|p21= [[File:arma3_release_version.gif|link=]] <span style="vertical-align:top">'''Arma 3'''</span> | |||
|p22= '''message''': | |||
<br />[[String]] - message | |||
<br />[[Structured Text]] - message | |||
<br />[[Array]] - listbox, every item is defined as [[String]] (enabled) or [[String]] in [[Array]] (disabled) | |||
<br /> | |||
<br />When variable '''BIS_fnc_guiMessage_cursel''' is defined and is [[Number]], item with index equal to the variable will be selected by default. |= | |||
|p23= '''header''' (Optional): [[String]] or [[Structured Text]] - header |= | |||
|p24= '''okButton''' (Optional): | |||
<br />[[Boolean]] - enable/disable "OK" button (default: true) | |||
<br />[[String]] - custom text for "OK" button |= | |||
|p25= '''cancelButton''' (Optional): | |||
<br />[[Boolean]] - enable/disable "Cancel" button (default: false) | |||
<br />[[String]] - custom text for "Cancel" button |= | |||
|p26= '''parent''' (Optional): [[Display]] - parent display |= | |||
|p27= '''useParentBox''' (Optional): [[Boolean]] - try to use control inherited from "RscMessageBox" in parent instead of creating a new one (default: false) |= | |||
|p28= '''pause''' (Optional): [[Boolean]] - pause simulation when message box is open (default: true) |= | |||
|r2= [[Boolean]] - true if "OK" button was pressed, otherwise false | |||
<br />Returned only after message windows was closed.|= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x3= <code>[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage;</code>|= | |x3= <code>[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage;</code>|= | ||
|x4= <code>_result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Arma 3</code>|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|exec= | |exec= call |= | ||
| |= See also | | |= See also | ||
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[[Category:Take_On_Helicopters:_Functions|guiMessage]] | [[Category:Take_On_Helicopters:_Functions|guiMessage]] | ||
[[Category:Arma_3:_Functions|guiMessage]] | |||
[[Category:Function Group: GUI|guiMessage]] | [[Category:Function Group: GUI|guiMessage]] |
Revision as of 05:14, 23 June 2014
Description
- Description:
- Shows customized native message box to user
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [message, (header, position, isCancel, parent, pause)] call BIS_fnc_guiMessage;
- Parameters:
- Take On Helicopters
- message:
String - message
Structured Text - message
Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
When variable BIS_fnc_guiMessage_cursel is defined and is Number, item with index equal to the variable will be selected by default. - header (Optional): String or Structured Text - header
- position (Optional): Array - position in format [x,y,w,h]
- isCancel (Optional): Boolean or Array - true to display cancel button or array with button texts [okText,cancelText]
- parent (Optional): Display - parent display
- pause (Optional): Boolean - true to pause simulation when message window is open
- Return Value:
- Array - [endState, (lbId)] Returned only after message box was closed.
Alternative Syntax
- Syntax:
- [message, (header, okButton, cancelButton, parent, useParentBox, pause)] call BIS_fnc_guiMessage;
- Parameters:
- Arma 3
- message:
String - message
Structured Text - message
Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
When variable BIS_fnc_guiMessage_cursel is defined and is Number, item with index equal to the variable will be selected by default. - header (Optional): String or Structured Text - header
- okButton (Optional):
Boolean - enable/disable "OK" button (default: true)
String - custom text for "OK" button - cancelButton (Optional):
Boolean - enable/disable "Cancel" button (default: false)
String - custom text for "Cancel" button - parent (Optional): Display - parent display
- useParentBox (Optional): Boolean - try to use control inherited from "RscMessageBox" in parent instead of creating a new one (default: false)
- pause (Optional): Boolean - pause simulation when message box is open (default: true)
- Return Value:
- Boolean - true if "OK" button was pressed, otherwise false
Returned only after message windows was closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
["Message","Header",nil,true] spawn BIS_fnc_guiMessage;
Result:
- Example 3:
[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage;
- Example 4:
_result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Arma 3
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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