action: Difference between revisions

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[[Category:Scripting Commands ArmA|ACTION]]
[[Category:Scripting Commands ArmA|ACTION]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]

Revision as of 11:42, 25 March 2013

Hover & click on the images for description

Description

Description:
Make a unit to perform an action. Use the List of Actions for reference about the available actions and their syntax.
Groups:
Uncategorised

Syntax

Syntax:
unitName action action
Parameters:
unitName: Object
action: Array
Return Value:
Nothing

Examples

Example 1:
_soldier action ["eject", vehicle soldier];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

tom_48_97 2009-08-28 In ArmA 2, you can place a unique unit (for example a boat, far of all combats) and use it for all command lines with action.

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