action

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Make a unit to perform an action. Use the List of Actions for reference about the available actions and their syntax. arguments global.gif

NOTES:
  • While this command should be executed where unit is local, it is not always the case. Actions such as "Eject", "GetOut", "GetInXXXX", "MoveToXXXX", etc can be executed on remote units.
  • In SP, when user Alt+Tabs the simulation is paused and so the action will also halt until user returns to the game. For example, player action ["GetInDriver", car] executed while user is Alt+Tabbed will result in user seeing the action happening when he returns to the game screen. This doesn't happen in MP.

Syntax

Syntax:
unit action actionArray
Parameters:
unit: Object
actionArray: Array
Return Value:
Nothing

Examples

Example 1:
player action ["SitDown", player];
Example 2:
_soldier action ["Eject", vehicle _soldier];

Additional Information

Multiplayer:
-
See also:
actionIDsactionParamsaddActionsetUserActionTextinGameUISetEventHandlershowHUDinputActionremoveActionremoveAllActions

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 28 Aug, 2009
tom_48_97
In ArmA 2, you can place a unique unit (for example a boat, far of all combats) and use it for all command lines with action.

Bottom Section

Posted on March 27, 2015 - 17:57 (UTC)
DreadedEntity
This command has no effect when a dead unit is used as input.