if: Difference between revisions

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(Fixed formatting of Syntax section.)
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| [[Anything]] <nowiki>=</nowiki> '''if''' (condition) '''then''' {[[Code]]} '''else''' {[[Code]]}
*[[Anything]] <nowiki>=</nowiki> '''if''' (condition) then {[[Code]]} else {[[Code]]}  
 
*[[Anything]] <nowiki>=</nowiki> '''if''' (condition)  [ {ThenCode} , {ElseCode} ]  
[[Anything]] <nowiki>=</nowiki> '''if''' (condition)  '''[''' {ThenCode} ''',''' {ElseCode} ''']''' |= Syntax
|= Syntax
 
|p1= condition: [[Boolean]] expression. If it evaluates as 'true', the 'then' clause is executed.  Otherwise, the 'else' clause (if present) is executed. |= Parameter 1


|p1= condition: [[Boolean]] expression, determining if the code should be executed or not (when not, another code may be executed)|= Parameter 1
| [[If Type]] - Predicate which will execute 1st or 2nd option when used. This predicate is used in [[then]] or [[exitWith]] commands. |= Return value
| [[If Type]] - Predicate which will execute 1st or 2nd option when used. This predicate is used in [[then]] or [[exitWith]] commands. |= Return value
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Revision as of 08:03, 18 March 2012

Hover & click on the images for description

Description

Description:
The standard if, then, else construct available in many languages. This syntax however has alternate forms in the manner of an Array.
  • if (condition) then {code} else {code}
  • if (condition) then [ {code},{code} ]
Result of the Code executed is returned as the result to this command (which may be Nothing}.
Groups:
Uncategorised

Syntax

Syntax:
Anything = if (condition) then {Code} else {Code} Anything = if (condition) [ {ThenCode} , {ElseCode} ]
Parameters:
condition: Boolean expression. If it evaluates as 'true', the 'then' clause is executed. Otherwise, the 'else' clause (if present) is executed.
Return Value:
If Type - Predicate which will execute 1st or 2nd option when used. This predicate is used in then or exitWith commands.

Examples

Example 1:
_retVal = if (1 > 0) then {"It's true"} else {"It's false"}; hint str _retVal

Additional Information

See also:
elseControl Structuresthen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Galzohar
If the condition is nil then neither the "then" nor the "else" section get executed, but the script will proceed with no error messages.

Example code: hint "script started"; //will get executed if (nil) then { hint "true"; // will never get executed } else { hint "false"; // will never get executed }; sleep 3; hint "script ended"; //will get executed Tested on Arma 2 vanilla 1.05.
Posted on August 4, 2006 - 10:55
hardrock
Notes from before the conversion: Standard syntax: = if a then b Compound clause syntax (multiple actions) "if a then x, y, z" or "if a then x; y; z"
Ceeeb
Any variables you declare within the body of an if/then statement (ie between the curly braces) are local to that 'if' statement, and are destroyed at the end of the statement. If you know you want to use the variable outside the 'if' statement, make sure your declare it before the 'if' statement.

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