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| | | [[Anything]] <nowiki>=</nowiki> '''if''' (condition) '''then''' {[[Code]]} '''else''' {[[Code]]} | ||
[[Anything]] <nowiki>=</nowiki> '''if''' (condition) '''[''' {ThenCode} ''',''' {ElseCode} ''']''' |= Syntax | |||
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|p1= condition: [[Boolean]] expression. If it evaluates as 'true', the 'then' clause is executed. Otherwise, the 'else' clause (if present) is executed. |= Parameter 1 | |||
| [[If Type]] - Predicate which will execute 1st or 2nd option when used. This predicate is used in [[then]] or [[exitWith]] commands. |= Return value | | [[If Type]] - Predicate which will execute 1st or 2nd option when used. This predicate is used in [[then]] or [[exitWith]] commands. |= Return value | ||
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Revision as of 08:03, 18 March 2012
Description
- Description:
- The standard if, then, else construct available in many languages. This syntax however has alternate forms in the manner of an Array.
- if (condition) then {code} else {code}
- if (condition) then [ {code},{code} ]
- Groups:
- Uncategorised
Syntax
- Syntax:
- Anything = if (condition) then {Code} else {Code} Anything = if (condition) [ {ThenCode} , {ElseCode} ]
- Parameters:
- condition: Boolean expression. If it evaluates as 'true', the 'then' clause is executed. Otherwise, the 'else' clause (if present) is executed.
- Return Value:
- If Type - Predicate which will execute 1st or 2nd option when used. This predicate is used in then or exitWith commands.
Examples
Additional Information
- See also:
- elseControl Structuresthen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Galzohar
-
If the condition is nil then neither the "then" nor the "else" section get executed, but the script will proceed with no error messages.
Example code:hint "script started"; //will get executed if (nil) then { hint "true"; // will never get executed } else { hint "false"; // will never get executed }; sleep 3; hint "script ended"; //will get executed
Tested on Arma 2 vanilla 1.05. - Posted on August 4, 2006 - 10:55
- hardrock
- Notes from before the conversion: Standard syntax: = if a then b Compound clause syntax (multiple actions) "if a then x, y, z" or "if a then x; y; z"
- Ceeeb
- Any variables you declare within the body of an if/then statement (ie between the curly braces) are local to that 'if' statement, and are destroyed at the end of the statement. If you know you want to use the variable outside the 'if' statement, make sure your declare it before the 'if' statement.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- ArmA: Control Structures
- Command Group: Program Flow
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters