preloadCamera: Difference between revisions
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| |= See also | | [[camPreload]],[[camPreloaded]] |= See also | ||
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Revision as of 22:49, 4 September 2012
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note