AnimationTitles: Difference between revisions
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The animation name consist of series of prefixes describing the contents of the move.<br> | {{SideTOC}}The animation name consist of series of prefixes describing the contents of the move.<br> | ||
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. The second move does not contain character definition again, as the character (e.g. man vs. woman) cannot change during the move.<br> | If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. The second move does not contain character definition again, as the character (e.g. man vs. woman) cannot change during the move.<br> | ||
{{Informative | Not all games contain all prefixes.}} | |||
The prefixes describe: | |||
* '''A'''ction - General action (e.g. move, cargo, weapon operation) | |||
* '''P'''ose - Unit stance (e.g. erect, prone) | |||
* '''M'''ovement - Movement style/speed (e.g. stop, walk, run) | |||
* '''S'''tance - Weapon position (e.g. raised, lowered) | |||
* '''W'''eapon - Weapon in use (e.g. rifle, pistol) | |||
* '''D'''irection - Where the character moves (e.g. front, left) | |||
=== | == Action == | ||
= | {| class="wikitable sortable" | ||
|+ '''A''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| mov | |||
| move | |||
| stand, walk, run, with or without weapon. Firing itself not included here. | |||
|- | |||
| idl | |||
| idle | |||
| when character stands for a while on a place with no action – looking around | |||
|- | |||
| ldr | |||
| ladder | |||
| ladder actions | |||
|- | |||
| mel | |||
| melee | |||
| hand, knife etc fight | |||
|- | |||
| crg | |||
| cargo | |||
| cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now | |||
|- | |||
| inj | |||
| injury | |||
| injury of a character - the injured one from a pair | |||
|- | |||
| cin | |||
| carry injured | |||
| injury of a character - the healthy holding injured | |||
|- | |||
| dth | |||
| death | |||
| death of a character. Later to be replaced with rag doll | |||
|- | |||
| inv | |||
| inventory | |||
| inventory actions, baggage | |||
|- | |||
| cts | |||
| cutscenes | |||
| special for cutscenes | |||
|- | |||
| swm | |||
| swim | |||
| swimming | |||
|- | |||
| sig | |||
| signals | |||
| signaling - hand signals, saluting, military parade poses | |||
|- | |||
| wop | |||
| operate a weapon | |||
| moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars | |||
|- | |||
| ddg | |||
| dodge | |||
| transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action | |||
|} | |||
=== | == Pose == | ||
= | {| class="wikitable sortable" | ||
|+ '''P''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| erc | |||
| erect | |||
| erect, standing. | |||
|- | |||
| knl | |||
| kneel | |||
| crouched down, when stopped, so kneeling. | |||
|- | |||
| pne | |||
| prone | |||
| prone on a ground | |||
|- | |||
| sit | |||
| sit | |||
| sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. | |||
|- | |||
| fal | |||
| fall | |||
| free falling from a obstacle, wall.. body pose with hands probably above a head.. | |||
|- | |||
| sqt | |||
| squat | |||
| squat pose (drep, je na bobku..) | |||
|} | |||
==== | == Movement == | ||
=== | === Amov === | ||
==== Amov | |||
{| class="wikitable sortable" | |||
|+ '''M''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| stp | |||
| stop | |||
| man not moving, standing in place. | |||
|- | |||
| wlk | |||
==== | | walk | ||
| common relaxed move, a walk. N/A in prone! | |||
|- | |||
| run | |||
| run | |||
| run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. | |||
|- | |||
| spr | |||
| sprint | |||
| very intense sprint, impossible to shoot | |||
|- | |||
| len | |||
| lean | |||
| leaning from behind the corner | |||
|- | |||
| trn | |||
| turn | |||
| turn X degrees in a given direction | |||
|- | |||
| jmp | |||
| jump | |||
| skok – up/down. Indicate jump height above surface | |||
|- | |||
| wtl | |||
| waterlevel | |||
| on water level swim | |||
|- | |||
| uwt | |||
| underwater | |||
| underwater swim | |||
|- | |||
| eva | |||
| evasive | |||
| evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. | |||
|} | |||
=== Acrg === | |||
{| class="wikitable sortable" | |||
|+ '''M''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| mnt | |||
| mount | |||
| mount a vehicle | |||
|- | |||
| dnt | |||
| dismount | |||
| dismount a vehicle | |||
|- | |||
| crg | |||
| cargo | |||
| cargo animations in a vehicle | |||
|} | |||
== Stance == | |||
=== Amov === | |||
{| class="wikitable sortable" | |||
|+ '''S''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| ras | |||
| raised | |||
| aimed weapon ready for fire in horizontal position | |||
|- | |||
| low | |||
| lowered | |||
| weapon in ready state, not aimed | |||
|- | |||
| opt | |||
| optics | |||
| looking through optics / sight or binoculars | |||
|- | |||
| sur | |||
| surrender | |||
| character surrenders | |||
|- | |||
| sig | |||
| hand signal | |||
| signals for commanding a group | |||
|- | |||
| pat | |||
| patrol position | |||
| weapon on a belt, hold with one hand | |||
|- | |||
| non | |||
| no weapon | |||
| SnonWnon is for empty hands | |||
|- | |||
| lay | |||
| lay weapon | |||
| for inventory - pose with a weapon just laid down ahead of a character | |||
|- | |||
| car | |||
| carry weapon | |||
| rifle carried in a single hand with the bracket | |||
|} | |||
=== Awop === | |||
{| class="wikitable sortable" | |||
|+ '''S''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| rld | |||
| reload | |||
| reload a wepon in a move | |||
|- | |||
| gth | |||
| grenade throw | |||
| {{n/a}} | |||
|- | |||
| grl | |||
| grenade roll | |||
| grenade throw lower – eg. throw in the door / window | |||
|} | |||
== Weapon == | |||
=== Amov === | |||
{| class="wikitable sortable" | |||
|+ '''W''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| una | |||
| unarmed | |||
| nothing in hands | |||
|- | |||
| pst | |||
| pistol | |||
| one hand weapon, probably empty hands will suffice. | |||
|- | |||
| rfl | |||
| rifle | |||
| two hand rifle | |||
|- | |||
| mag | |||
| machinegun | |||
| heavy gun impossible to put to aimed stance, firing from lower position | |||
|- | |||
| lnr | |||
| launcher | |||
| laucher | |||
|- | |||
| knf | |||
| knife | |||
| class of moves for melee combat | |||
|- | |||
| non | |||
| no weapon | |||
| {{n/a}} | |||
|} | |||
=== Awop === | |||
{| class="wikitable sortable" | |||
|+ '''W''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| bin | |||
| binocular | |||
| binocular moves | |||
|} | |||
== Direction == | |||
{| class="wikitable sortable" | |||
|+ '''D''' prefix | |||
! Short name !! Full name !! Description | |||
|- | |||
| non | |||
| none | |||
| direction not specified | |||
|- | |||
| f | |||
| forward | |||
| rowspan="8" {{n/a}} | |||
|- | |||
| fl | |||
| forward-left | |||
|- | |||
| fr | |||
| forward-right | |||
|- | |||
| l | |||
| left | |||
|- | |||
| r | |||
| right | |||
|- | |||
| b | |||
| back | |||
|- | |||
| bl | |||
| back-left | |||
|- | |||
| br | |||
| back-right | |||
|- | |||
| up | |||
| up | |||
| ladder, climbing, parachute | |||
|- | |||
| dn | |||
| down | |||
| ladder, climbing, parachute | |||
|- | |||
| mul | |||
| multiple | |||
| for FBX only, not for RTM – more takes in one file | |||
|} | |||
[[Category:Moves]] | [[Category:Moves]] |
Revision as of 16:07, 22 February 2020
Template:SideTOCThe animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. The second move does not contain character definition again, as the character (e.g. man vs. woman) cannot change during the move.
The prefixes describe:
- Action - General action (e.g. move, cargo, weapon operation)
- Pose - Unit stance (e.g. erect, prone)
- Movement - Movement style/speed (e.g. stop, walk, run)
- Stance - Weapon position (e.g. raised, lowered)
- Weapon - Weapon in use (e.g. rifle, pistol)
- Direction - Where the character moves (e.g. front, left)
Action
Short name | Full name | Description |
---|---|---|
mov | move | stand, walk, run, with or without weapon. Firing itself not included here. |
idl | idle | when character stands for a while on a place with no action – looking around |
ldr | ladder | ladder actions |
mel | melee | hand, knife etc fight |
crg | cargo | cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now |
inj | injury | injury of a character - the injured one from a pair |
cin | carry injured | injury of a character - the healthy holding injured |
dth | death | death of a character. Later to be replaced with rag doll |
inv | inventory | inventory actions, baggage |
cts | cutscenes | special for cutscenes |
swm | swim | swimming |
sig | signals | signaling - hand signals, saluting, military parade poses |
wop | operate a weapon | moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars |
ddg | dodge | transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action |
Pose
Short name | Full name | Description |
---|---|---|
erc | erect | erect, standing. |
knl | kneel | crouched down, when stopped, so kneeling. |
pne | prone | prone on a ground |
sit | sit | sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. |
fal | fall | free falling from a obstacle, wall.. body pose with hands probably above a head.. |
sqt | squat | squat pose (drep, je na bobku..) |
Movement
Amov
Short name | Full name | Description |
---|---|---|
stp | stop | man not moving, standing in place. |
wlk | walk | common relaxed move, a walk. N/A in prone! |
run | run | run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. |
spr | sprint | very intense sprint, impossible to shoot |
len | lean | leaning from behind the corner |
trn | turn | turn X degrees in a given direction |
jmp | jump | skok – up/down. Indicate jump height above surface |
wtl | waterlevel | on water level swim |
uwt | underwater | underwater swim |
eva | evasive | evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. |
Acrg
Short name | Full name | Description |
---|---|---|
mnt | mount | mount a vehicle |
dnt | dismount | dismount a vehicle |
crg | cargo | cargo animations in a vehicle |
Stance
Amov
Short name | Full name | Description |
---|---|---|
ras | raised | aimed weapon ready for fire in horizontal position |
low | lowered | weapon in ready state, not aimed |
opt | optics | looking through optics / sight or binoculars |
sur | surrender | character surrenders |
sig | hand signal | signals for commanding a group |
pat | patrol position | weapon on a belt, hold with one hand |
non | no weapon | SnonWnon is for empty hands |
lay | lay weapon | for inventory - pose with a weapon just laid down ahead of a character |
car | carry weapon | rifle carried in a single hand with the bracket |
Awop
Short name | Full name | Description |
---|---|---|
rld | reload | reload a wepon in a move |
gth | grenade throw | N/A |
grl | grenade roll | grenade throw lower – eg. throw in the door / window |
Weapon
Amov
Short name | Full name | Description |
---|---|---|
una | unarmed | nothing in hands |
pst | pistol | one hand weapon, probably empty hands will suffice. |
rfl | rifle | two hand rifle |
mag | machinegun | heavy gun impossible to put to aimed stance, firing from lower position |
lnr | launcher | laucher |
knf | knife | class of moves for melee combat |
non | no weapon | N/A |
Awop
Short name | Full name | Description |
---|---|---|
bin | binocular | binocular moves |
Direction
Short name | Full name | Description |
---|---|---|
non | none | direction not specified |
f | forward | N/A |
fl | forward-left | |
fr | forward-right | |
l | left | |
r | right | |
b | back | |
bl | back-left | |
br | back-right | |
up | up | ladder, climbing, parachute |
dn | down | ladder, climbing, parachute |
mul | multiple | for FBX only, not for RTM – more takes in one file |