lineIntersects: Difference between revisions
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|x1= <pre>lineIntersects [getPosASL player, getPosASL chopper, | |x1= <pre>lineIntersects [getPosASL player, getPosASL chopper, nearestObjects [player, ["all"], 200], []]</pre> |= Example 1 | ||
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Revision as of 11:45, 31 May 2012
Description
- Description:
- Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- lineIntersects [begPos, endPos, withObj, ignoreObj]
- Parameters:
- begPos: PositionASL
- endPos: PositionASL
- withObj: Array of objects, e.g. [jeep1, soldier3]
- ignoreObj: Array of ignored objects, e.g. [playerJeep]
- Return Value:
- Boolean - true if intersection
Examples
- Example 1:
lineIntersects [getPosASL player, getPosASL chopper, nearestObjects [player, ["all"], 200], []]
Additional Information
- See also:
- terrainIntersectlineIntersectsWith
Notes
-
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Notes
- Posted on may 31, 2012 - 10:46 (CEST)
- Lou Montana
- Please note the difference :
- terrainIntersect
- lineIntersects
- lineIntersectsWith
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.61
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters