Terrain Editing: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Tutorial Collection Implented (inspired by ZeroG´s Forum Thread))
No edit summary
Line 11: Line 11:
* [[Visitor 3 Manual]] - documentation of Visitor 3, terrain tool for Arma
* [[Visitor 3 Manual]] - documentation of Visitor 3, terrain tool for Arma
* [[Visitor 3: Making of simple landscape]] - getting started with Visitor 3 (tutorial with link to sample data)
* [[Visitor 3: Making of simple landscape]] - getting started with Visitor 3 (tutorial with link to sample data)
* [[Oxygen Viewer: Buldozer key commands]] - usage of buldozer)
* [[Making Satellite Texture and Mask]]
* [[Making Satellite Texture and Mask]]
* [[Layered Terrain Surface Representation]] - description of Arma surface texturing technology
* [[Layered Terrain Surface Representation]] - description of Arma surface texturing technology

Revision as of 17:11, 9 June 2012

Introduction

Terrain editing is a great way to add content to BI games. Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.


Getting Started

For information on creating islands for the different BI games, choose the appropriate section below and/or visit the tools section.

Community Tools

  • MaskMapper - allows importing of large quantities of objects (such as vegetation).