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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
|eff= local |= Effects in MP | |||
____________________________________________________________________________________________ | |||
| Outputs a hint message on the left upper corner of the screen (in OFP with a ding sound). | |||
The text may contain several lines. |= Description | |||
____________________________________________________________________________________________ | |||
| '''hint''' text |= Syntax | |||
|p1= text: [[String]] - the message to write on the screen may consist of any characters. \n indicates a line break. |= Parameter 1 | |||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <pre>hint "Press W to move forward. \nPress S to move backwards."</pre> | |||
outputs the following message: | |||
<pre>Press W to move forward. | |||
Press S to move backwards.</pre> | |||
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes. |= Example 1 | |||
____________________________________________________________________________________________ | |||
| [[hintC]], [[hintCadet]], [[hintC array]], [[hintC structuredText]], [[hintC text]], [[hintSilent]] |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dt class="note">'''[[User:ArmAtec|ArmAtec]]'''<dd class="note"> | |||
Hint can be used with formatting like this: | |||
<pre>hint format["Hello %1",player]</pre> | |||
<dt class="note">'''[[User:pyro05x|pyro05x]]''' | |||
<dd class="note">To remove the hint box from the screen, pass a null string (<tt>""</tt>) to the command. | |||
<pre>hint ""</pre> | |||
<dt class="note">'''[[User:Worldeater|Worldeater]]''' | |||
<dd class="note">''hint'' happily accepts [[Structured_Text|structured text]]: | |||
<pre>_starL = "<img image='\ca\ui\data\debr_star.paa' align='left'/>"; | |||
_starL = _starL + _starL + _starL; | |||
_starR = "<img image='\ca\ui\data\debr_star.paa' align='right'/>"; | |||
_starR = _starR + _starR + _starR; | |||
_title = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t><br/><br/>"; | |||
_text = "Bla bla bla bla bla..."; | |||
hint parseText (_starL + _starR + _title + _text); | |||
</pre> | |||
(Tested with 1.14, 1.15 beta and 1.16 beta) | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|HINT]] | |||
[[Category:Scripting Commands OFP 1.96|HINT]] | |||
[[Category:Scripting Commands OFP 1.46|HINT]] | |||
[[Category:Scripting Commands ArmA|HINT]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]] | |||
Revision as of 00:18, 21 August 2012
Description
- Description:
- Outputs a hint message on the left upper corner of the screen (in OFP with a ding sound). The text may contain several lines.
- Groups:
- Uncategorised
Syntax
- Syntax:
- hint text
- Parameters:
- text: String - the message to write on the screen may consist of any characters. \n indicates a line break.
- Return Value:
- Nothing
Examples
- Example 1:
hint "Press W to move forward. \nPress S to move backwards."
outputs the following message:
Press W to move forward. Press S to move backwards.
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- ArmAtec
-
Hint can be used with formatting like this:
hint format["Hello %1",player]
- pyro05x
- To remove the hint box from the screen, pass a null string ("") to the command.
hint ""
- Worldeater
- hint happily accepts structured text:
_starL = "<img image='\ca\ui\data\debr_star.paa' align='left'/>"; _starL = _starL + _starL + _starL; _starR = "<img image='\ca\ui\data\debr_star.paa' align='right'/>"; _starR = _starR + _starR + _starR; _title = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t><br/><br/>"; _text = "Bla bla bla bla bla..."; hint parseText (_starL + _starR + _title + _text);
(Tested with 1.14, 1.15 beta and 1.16 beta)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters
- Command Group: Interaction