Terrain Editing: Difference between revisions
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* [[Layered Terrain Surface Representation]] - description of Arma surface texturing technology | * [[Layered Terrain Surface Representation]] - description of Arma surface texturing technology | ||
* [[Mondkalb's_Terrain_Tutorial]] - Guide on how to make an island from scratch | * [[Mondkalb's_Terrain_Tutorial]] - Guide on how to make an island from scratch | ||
* [[Bushlurker´s Tutorial - Source Files & Beginners Guide]] | |||
* [[:Category:ArmA:_Addon_Editing|Category: ArmA: Addon Editing]] | * [[:Category:ArmA:_Addon_Editing|Category: ArmA: Addon Editing]] | ||
=== Community Tools === | === Community Tools === |
Revision as of 20:41, 19 January 2013
Introduction
Terrain editing is a great way to add content to BI games. Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.
Getting Started
For information on creating islands for the different BI games, choose the appropriate section below and/or visit the tools section.
- Tutorial (Ressourcelink) Collection - originally from ZeroG´s Forum Thread
- Visitor 3
- Visitor 3 Manual - documentation of Visitor 3, terrain tool for Arma
- Visitor 3: Making of simple landscape - getting started with Visitor 3 (tutorial with link to sample data)
- Oxygen Viewer: Buldozer key commands - usage of buldozer)
- Making Satellite Texture and Mask
- Layered Terrain Surface Representation - description of Arma surface texturing technology
- Mondkalb's_Terrain_Tutorial - Guide on how to make an island from scratch
- Bushlurker´s Tutorial - Source Files & Beginners Guide
- Category: ArmA: Addon Editing
Community Tools
- MaskMapper - allows importing of large quantities of objects (such as vegetation).