setOwner: Difference between revisions

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Revision as of 12:05, 25 March 2013

Hover & click on the images for description

Description

Description:
From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Groups:
Uncategorised

Syntax

Syntax:
object setOwner clientID
Parameters:
object: Object -
clientID: Number - clientID of the new owner
Return Value:
Boolean

Examples

Example 1:
_someObject setOwner 12;
Example 2:
_someObject setOwner (owner _playerObject);

Additional Information

See also:
owner

Notes

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Only post proven facts here! Add Note

Notes

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