setOwner

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Introduced with Arma 2: Operation Arrowhead version 1.62
  This scripting command must be executed on the server to work properly in multiplayer

Click on the images for descriptions

Introduced in

Game:
Arma 2: Operation Arrowhead
Version:
1.62

Description

Description:
From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI (agents are an exception to this rule). Using command in an unintended way will display an on-screen warning and log a message to .rpt file.
To transfer ownership of all AI units in a group properly, use setGroupOwner instead.

Syntax

Syntax:
object setOwner clientID
Parameters:
object: Object -
clientID: Number - clientID of the new owner
Return Value:
Boolean

Examples

Example 1:
_someObject setOwner 12;
Example 2:
_someObject setOwner (owner _playerObject);

Additional Information

Multiplayer:
-
See also:
ownersetGroupOwnergroupOwner

Notes

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Notes

Bottom Section

Posted on January 7, 2015 - 18:28 (UTC)
Killzone Kid
The ownership can only be given from server to client. For some reason the server cannot return ownership back with this command. This is fixed in Arma 3 1.40