publicVariableClient: Difference between revisions
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Revision as of 12:01, 25 March 2013
Description
- Description:
- Send the variable value to the client computer - same limitations regarding variable type as publicVariable. The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the owner command (using it on a player's character, for example, will give you that players client ID).
- Groups:
- Uncategorised
Syntax
- Syntax:
- clientID publicVariableClient varName
- Parameters:
- clientID: Number
- varName: String
- Return Value:
- Nothing
Examples
- Example 1:
3 publicVariableClient "CTFscoreOne";
Additional Information
- See also:
- ownerpublicVariablepublicVariableServer
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on 24 Aug, 2012
- Kylania
-
publicVariableServer (run on client)
publicVariableClient (run on server)
Publishes a variable (name as STRING) to a specific client, from the server. This is useful where you want to synchronize a variable with only a specific client.
This is a useful way to cut down on network traffic, as publicVariable commands are issued as a priority message. So use publicVariable sparingly, and these commands where they apply. - Rocket
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Multiplayer