doArtilleryFire: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added matching group of See Also)
Line 28: Line 28:
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= SEEALSO  
| [[getArtilleryAmmo]], [[commandArtilleryFire]], [[getArtilleryETA]], [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[shownArtilleryComputer]], [[inRangeOfArtillery]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 16:37, 16 February 2014

Hover & click on the images for description

Description

Description:
Orders a unit to reload defined magazine commence fire burst on the given position (silently).
Groups:
Uncategorised

Syntax

Syntax:
unit doArtilleryFire [position, type, rounds]
Parameters:
unit: Object
[position, type, rounds]: Array
position: Position
type: String
rounds: Number
Return Value:
Nothing

Examples

Example 1:
mortar1 doArtilleryFire [[3000, 120, 1000], "8Rnd_82mm_Mo_shells", 3]

Additional Information

See also:
getArtilleryAmmocommandArtilleryFiregetArtilleryETAenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputerinRangeOfArtillery

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section