cameraEffect: Difference between revisions

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(does not need camcommit)
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| Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use [[switchCamera]] instead.The effect type "Terminate" is used to exit the current camera view and switch back to the player's view.Needs the call of [[camCommit]] to be conducted. |= Description
| Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use [[switchCamera]] instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need [[camCommit]].|= Description
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Revision as of 15:43, 1 January 2014

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Description

Description:
Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use switchCamera instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need camCommit.
Groups:
Uncategorised

Syntax

Syntax:
camera cameraEffect [name, position]
Parameters:
camera: Object - object of type "camera"
[name, position]: Array
name: String - the effect type. One of "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate"
position: String - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used)
Return Value:
Nothing

Examples

Example 1:
_cam cameraEffect ["internal", "BACK"]

Additional Information

See also:
switchCamerasetCameraEffectcameraViewcameraOn

Notes

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Notes

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