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Killzone Kid (talk | contribs) (example) |
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|x2= <code>_color <nowiki>=</nowiki><br>switch (side player) do <br>{ <br> case west: {"ColorGreen"}; <br> case east: {"ColorRed"}; <br>};</code> | |x2= <code>_color <nowiki>=</nowiki><br>switch (side player) do <br>{ <br> case west: {"ColorGreen"}; <br> case east: {"ColorRed"}; <br>};</code> | ||
|x3= <code>_fn_moveForward <nowiki>=</nowiki> { /*...code...*/ };<br/>_fn_moveBackward <nowiki>=</nowiki> { /*...code...*/ };<br/>_fn_invalidKey <nowiki>=</nowiki> { /*...code...*/ };<br/><br/>switch true do {<br/> [[case]] (_dikCode in actionKeys "MoveForward") : _fn_moveForward;<br/> [[case]] (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;<br/> [[default]] _fn_invalidKey;<br/>};<br/></code> | |x3= <code>_fn_moveForward <nowiki>=</nowiki> { /*...code...*/ };<br/>_fn_moveBackward <nowiki>=</nowiki> { /*...code...*/ };<br/>_fn_invalidKey <nowiki>=</nowiki> { /*...code...*/ };<br/><br/>switch true do {<br/> [[case]] (_dikCode in actionKeys "MoveForward") : _fn_moveForward;<br/> [[case]] (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;<br/> [[default]] _fn_invalidKey;<br/>};<br/></code> | ||
|x4= <code>[[switch]] _var [[do]] { | |||
[[case]] "0"; | |||
[[default]] {[[hint]] [[str]] ["default", _var]}; | |||
[[case]] "3": {[[hint]] [[str]] ["3", _var]}; | |||
[[case]] "1"; | |||
[[case]] "4"; | |||
[[case]] "2": {[[hint]] [[str]] ["2", _var]}; | |||
};</code> | |||
<br> | |||
<code>_var = "0"; //-> ["3", "0"] | |||
_var = "1"; //-> ["2", "1"] | |||
_var = "2"; //-> ["2", "2"] | |||
_var = "3"; //-> ["3", "3"] | |||
_var = "4"; //-> ["2", "4"] | |||
_var = "5"; //-> ["default", "5"]</code> | |||
| [[Control Structures]] |= See also | | [[Control Structures]] |= See also |
Revision as of 18:32, 24 March 2014
Description
- Description:
- See switch do
- Groups:
- Uncategorised
Syntax
- Syntax:
- switch exp
- Parameters:
- exp: Anything
- Return Value:
- Switch Type
Examples
- Example 1:
switch (_a) do {case 1 : {block}; case 2 : {block}; default {block};}
- Example 2:
_color =
switch (side player) do
{
case west: {"ColorGreen"};
case east: {"ColorRed"};
};- Example 3:
_fn_moveForward = { /*...code...*/ };
_fn_moveBackward = { /*...code...*/ };
_fn_invalidKey = { /*...code...*/ };
switch true do {
case (_dikCode in actionKeys "MoveForward") : _fn_moveForward;
case (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;
default _fn_invalidKey;
};- Example 4:
switch _var do { case "0"; default {hint str ["default", _var]}; case "3": {hint str ["3", _var]}; case "1"; case "4"; case "2": {hint str ["2", _var]}; };
_var = "0"; //-> ["3", "0"] _var = "1"; //-> ["2", "1"] _var = "2"; //-> ["2", "2"] _var = "3"; //-> ["3", "3"] _var = "4"; //-> ["2", "4"] _var = "5"; //-> ["default", "5"]
Additional Information
- See also:
- Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- ArmA: Control Structures
- Command Group: Program Flow
- Command Group: Variables
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters