ctrlMapAnimAdd: Difference between revisions

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| Adds the next frame to the map animation. The format of frame is [time, zoom, position], the format of position is [[Position2D]]. |= Description
| Adds the next frame to the map animation. |= Description
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| map '''ctrlMapAnimAdd''' frame |= Syntax
| map '''ctrlMapAnimAdd''' [time, zoom, position] |= Syntax


|p1= map: [[Control]] |= Parameter 1
|p1= map: [[Control]] |= Parameter 1
 
|p2= [time, zoom, position]: [[Array]] |= Parameter 2
|p2= frame: [[Array]] |= Parameter 2
|p3= time: [[Number]] |= Parameter 3
|p4= zoom: [[Number]] |= Parameter 4
|p5= position: [[Array]] or [[Object]] - formats: [[Position2D]], [[Position3D]], [[Object]] |= Parameter 5


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <pre>_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]</pre> |= Example 1
|x1= <code>_map [[ctrlMapAnimAdd]] [1, 0.1, [[getMarkerPos]] "anim1"];
[[ctrlMapAnimCommit]] _map;</code> |= Example 1
 
|x2= Centre map on player: <code>_ctrl [[ctrlMapAnimAdd]] [0, 0.05, [[player]]];
[[ctrlMapAnimCommit]] _ctrl;</code> |= Example 2
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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dt class="note">'''[[User:Besselinksjm|besselinksjm]]'''
<dt class="note">'''[[User:Besselinksjm|besselinksjm]]'''
<dd class="note">At least in VBS2 1.3 it is not necessary to use Position2D. Besides [[Position2D]], both [[Object]]s and [[Position3D]] work.
<dd class="note">Besides [[Position2D]], both [[Object]]s and [[Position3D]] work.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 00:24, 16 June 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Groups:
Uncategorised

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control
[time, zoom, position]: Array
time: Number
zoom: Number
position: Array or Object - formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Centre map on player: _ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;

Additional Information

See also:
mapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommit, ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

besselinksjm
Besides Position2D, both Objects and Position3D work.

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