getMarkerPos

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the position of a given marker. [x,y,z] Argument 3 (height above ground) is always zero. If a non-existing marker is referenced the values returned are [0,0,0].

Syntax

Syntax:
Array = getMarkerPos markerName
Parameters:
markerName: String
Return Value:
Array - (format Position3D)

Examples

Example 1:
"MarkerOne" setMarkerPos [200,100]

_pos = getMarkerPos "MarkerOne"
returns [200,100,0]

Additional Information

Multiplayer:
-
See also:
setMarkerPos

Notes

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Notes

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Posted on September 1, 2016 - 12:42 (UTC)
Demellion
To acomplish getting the altitude of a marker you can do workaround using setMarkerDir as it accepts any number (above 360 or below -360): "Marker" setMarkerPos [200,200]; "Marker" setMarkerDir 1640; After, setting player position as an example: player setPosASL [(getMarkerPos "Marker") select 0, (getMarkerPos "Marker") select 1,(markerDir "Marker")]