getMarkerPos

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the position of a given marker in format [x,y,0]. Array element 3 (height above ground) is always zero. If a non-existing marker is referenced the values returned are [0,0,0].

Syntax

Syntax:
getMarkerPos markerName
Parameters:
markerName: String
Return Value:
Array - position in format [x,y,0]

Examples

Example 1:
"MarkerOne" setMarkerPos [200,100]; _pos = getMarkerPos "MarkerOne" _pos is [200,100,0]

Additional Information

Multiplayer:
-
See also:
setMarkerPos

Notes

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Notes

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Posted on September 1, 2016 - 12:42 (UTC)
Demellion
To acomplish getting the altitude of a marker you can do workaround using setMarkerDir as it accepts any number (above 360 or below -360): "Marker" setMarkerPos [200,200]; "Marker" setMarkerDir 1640; After, setting player position as an example: player setPosASL [(getMarkerPos "Marker") select 0, (getMarkerPos "Marker") select 1,(markerDir "Marker")]