inGameUISetEventHandler: Difference between revisions

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(Description)
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| Sets given event handler of in-game UI. |= Description
| Sets given event handler of in-game UI. If EH code returns [[true]], performed action is overridden. Event handlers available are:
* "PrevAction" - mouse scroll up
* "Action" - action key press
* "NextAction" - mouse scroll down
|= Description
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|p1= [handler name, function]: [[Array]] |= Parameter 1
|p1= [handler name, function]: [[Array]] |= Parameter 1
|p2= handler name: [[String]] |= Parameter 1
|p3= function: [[String]] |= Parameter 1


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
|x1= <code>[[inGameUISetEventHandler]] ["Action","hint 'Lights, Camera, Action!'; true"];</code>|= EXAMPLE1
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| |= See also
| [[addEventHandler]], [[ctrlAddEventHandler]], [[displayAddEventHandler]] |= See also


}}
}}

Revision as of 16:58, 21 January 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets given event handler of in-game UI. If EH code returns true, performed action is overridden. Event handlers available are:
  • "PrevAction" - mouse scroll up
  • "Action" - action key press
  • "NextAction" - mouse scroll down
Groups:
Uncategorised

Syntax

Syntax:
inGameUISetEventHandler [handler name, function]
Parameters:
[handler name, function]: Array
handler name: String
function: String
Return Value:
Nothing

Examples

Example 1:
inGameUISetEventHandler ["Action","hint 'Lights, Camera, Action!'; true"];

Additional Information

See also:
addEventHandlerctrlAddEventHandlerdisplayAddEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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