nil: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Nil value. This value can be used to undefine existing variables. |= Description | | Nil value. This value can be used to undefine existing [[Variables|variables]]. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''nil''' |= Syntax | | '''nil''' |= Syntax | ||
| [[ | | [[Void]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>variableToDestroy = [[nil]];</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[isNil]], [[Variables]] |= See also | ||
}} | }} | ||
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:33, 21 April 2014
Description
- Description:
- Nil value. This value can be used to undefine existing variables.
- Groups:
- Uncategorised
Syntax
- Syntax:
- nil
- Return Value:
- Void
Examples
- Example 1:
variableToDestroy = nil;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Mikero
- Note that ArrayName = nil destroys the arrayNAME not the array content. Array content is 'destroyed' when no more ArrayNames refer to the content.
- Worldeater
- Never ever assign a value to nil! Doing so creates a global variable with the same name that overrides the "command" nil: foo = "foo"; nil = "bar"; foo = nil; hint foo; // displays "bar"
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Variables