onPlayerDisconnected: Difference between revisions
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Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces. <br> | Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces. <br> | ||
Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player. | Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player. | ||
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | |||
|= Description | |= Description | ||
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Revision as of 14:46, 1 November 2013
Description
- Description:
- This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerDisconnected "endMission ""END1"";";
Additional Information
- See also:
- onPlayerConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note