setLightBrightness: Difference between revisions

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_light setLightColor[0.0, 1.0, 0.0];
_light setLightColor[0.0, 1.0, 0.0];


_light lightAttachObject [_object, [0,0,0]]
_light lightAttachObject [_object, [0,0,0]];
 
<dd class="notedate">Posted on Mar 22, 2014 - 23:32
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by SetLightIntensity, SetLightAttenuation, SetLightUseFlare, SetLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.
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Revision as of 16:44, 22 March 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set brightness of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Light can be created with command createVehicle with special vehicle class "#lightpoint" for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient[0.0, 1.0, 0.0]; _light setLightColor[0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Mar 22, 2014 - 23:32
ffur2007slx2_5
In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by SetLightIntensity, SetLightAttenuation, SetLightUseFlare, SetLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.

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