getAmmoCargo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 38: Line 38:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 22, 2014 - 17:16 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dd class="note">
If the vehicle is unable to carry that type of cargo, the returned value is [[Number#Number_Type|negative infinity]] (-1.#INF), which evaluates as neither greater than, less than, nor equal to 0.<br/>
If the vehicle is not [[alive]], the returned value is always [[nil]].
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 18:16, 22 December 2014

Hover & click on the images for description

Description

Description:
Returns the amount of ammo resources in the cargo space of a repair vehicle.
Groups:
Uncategorised

Syntax

Syntax:
getAmmoCargo vehicle
Parameters:
vehicle: Object
Return Value:
Number

Examples

Example 1:
value = getAmmoCargo myVehicleName;

Additional Information

See also:
setAmmoCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 22, 2014 - 17:16 (UTC)
AgentRevolution
If the vehicle is unable to carry that type of cargo, the returned value is negative infinity (-1.#INF), which evaluates as neither greater than, less than, nor equal to 0.
If the vehicle is not alive, the returned value is always nil.