setCamShakeParams: Difference between revisions

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|p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10 |=  
|p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10 |=  
|p4= bankCoef: [[Number]] - Strength of camera tilt/bank, practical range: 0-20 |=  
|p4= bankCoef: [[Number]] - Strength of camera tilt/bank, practical range: 0-20 |=  
|p5= interpolation: [[Boolean]] - If true, then transitions in the different shaking directions will be smoother |=  
|p5= interpolation: [[Boolean]] - If [[true]], then transitions in the different shaking directions will be smoother |=  


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 01:07, 23 August 2013

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Description

Description:
Set camera shake parameters. Will not have any effect unit shake is started via addCamShake.
Groups:
Uncategorised

Syntax

Syntax:
setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
Parameters:
posCoef: Number - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player
vertCoef: Number - Strength of vertical camera pan (up/down), practical range: 0-10
horzCoef: Number - Strength of horizontal camera pan (left/right), practical range: 0-10
bankCoef: Number - Strength of camera tilt/bank, practical range: 0-20
interpolation: Boolean - If true, then transitions in the different shaking directions will be smoother
Return Value:
Nothing

Examples

Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];

Additional Information

See also:
setCamShakeDefParamsaddCamShakeenableCamShakeresetCamShake

Notes

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Notes

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