BIS fnc endMission: Difference between revisions
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|p3= '''fadeType''': [[Boolean]] or [[Number]] - true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used. |= | |p3= '''fadeType''': [[Boolean]] or [[Number]] - true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used. |= | ||
| [[Boolean]] |= Return value | |||
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|s2= endName spawn BIS_fnc_endMission; |= Syntax | |||
|p21= '''endName''': [[String]] - end type, as used in [[endMission]] command (default: "end1") |= | |||
| [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
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Revision as of 03:54, 24 December 2013
Description
- Description:
- Ends mission with a fade effect.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [endName,isVictory,fadeType] spawn BIS_fnc_endMission;
- Parameters:
- endName: String - end type, as used in endMission command (default: "end1")
- isVictory: Boolean - true to successful end, false for failed end (default: true)
- fadeType: Boolean or Number - true for signature closing shot. When number, simple fade to black of given duration is used.
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- endName spawn BIS_fnc_endMission;
- Parameters:
- endName: String - end type, as used in endMission command (default: "end1")
- Return Value:
- Nothing
Examples
- Example 1:
"end1" call BIS_fnc_endMission;
- Example 2:
["epicFail",false,2] call BIS_fnc_endMission;
Additional Information
- See also:
- Boolean
Notes
-
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