setDetailMapBlendPars: Difference between revisions

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| Sets the detail texture map blend pars.  |= Description
| Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail &gt; fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail &lt;<nowiki>=</nowiki> fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.  |= Description
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| '''setDetailMapBlendPars''' [fullDetail, NoDetail] |= Syntax
| '''setDetailMapBlendPars''' [fullDetail, noDetail] |= Syntax


|p1= [fullDetail, NoDetail]: [[Array]]  |= PARAMETER1  
|p1= [fullDetail, noDetail]: [[Array]]  |= PARAMETER1  


|p2= fullDetail: [[Number]]  |= PARAMETER2  
|p2= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail |= PARAMETER2  


|p3= NoDetail: [[Number]] |= PARAMETER3  
|p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off |= PARAMETER3  


| [[Nothing]] |= RETURNVALUE  
| [[Nothing]] |= RETURNVALUE  




|x1= <code>setDetailMapBlendPars [20, 50]</code>|= EXAMPLE1  
|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code>|= EXAMPLE1  
|x2= <code>[[setDetailMapBlendPars]] ([[if]] ([[currentWeapon]] [[player]] [[in]] [
"Binocular",
"Rangefinder",
"Laserdesignator"
]) [[then]] [
{[300,600]},
{[20,50]}
]);
</code>|= EXAMPLE2


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| |= SEEALSO  
| |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 16:39, 16 October 2013

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Description

Description:
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
Groups:
Uncategorised

Syntax

Syntax:
setDetailMapBlendPars [fullDetail, noDetail]
Parameters:
[fullDetail, noDetail]: Array
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
noDetail: Number - threshold distance in metres after which the texture detail will be switched off
Return Value:
Nothing

Examples

Example 1:
setDetailMapBlendPars [20, 50];
Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);

Additional Information

See also:
See also needed

Notes

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Notes

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