setDetailMapBlendPars

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Arma 3 version 1.02
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.02

Description

Description:
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.

Syntax

Syntax:
setDetailMapBlendPars [fullDetail, noDetail]
Parameters:
[fullDetail, noDetail]: Array
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
noDetail: Number - threshold distance in metres after which the texture detail will be switched off
Return Value:
Nothing

Examples

Example 1:
setDetailMapBlendPars [20, 50];
Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);

Additional Information

Multiplayer:
-
See also:
setViewDistanceviewDistancesetTerrainGridgetObjectViewDistancesetObjectViewDistance

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section