playActionNow: Difference between revisions

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| When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.  
| When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
 
<br>
[[ArmA: Actions]]<br/>
For Arma 3 actions see: [[playAction/actions]].
[[ArmA_2:_Actions]]<br/>
<br>
[[Operation_Flashpoint:_Actions_List]]
For older games see: [[ArmA: Actions]], [[ArmA_2:_Actions]], [[Operation_Flashpoint:_Actions_List]].


|= Description
|= Description
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<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
'''Arma 3 playactions:'''
Stop, StopRelaxed, TurnL, TurnR, TurnLRelaxed, TurnRRelaxed, ReloadMagazine, ReloadMGun, ReloadAT, ReloadMortar, ThrowPrepare, ThrowGrenade, WalkF, WalkLF, WalkRF, WalkL, WalkR, WalkLB, WalkRB, WalkB, SlowF, SlowLF, SlowRF, SlowL, SlowR, SlowLB, SlowRB, SlowB, FastF, FastLF, FastRF, FastL, FastR, FastLB, FastRB, FastB, Down, Up, Lying, Combat, Crouch, PlayerStand, PlayerCrouch, PlayerProne, CanNotMove, Civil, CivilLying, FireNotPossible, Die, Unconscious, WeaponOn, WeaponOff, JumpOff, StrokeFist, StrokeGun, SitDown, Salute, BinocOn, BinocOff, PutDown, PutDownEnd, Medic, MedicOther, Treated, agonyStop, agonyStart, released, releasedBad, grabDrag, grabDragged, grabCarry, grabCarried, medicStart, medicStartUp, medicStartRightSide, medicStop, carriedStill, HaloFreeFall_non, HaloFreeFall_L, HaloFreeFall_R, HaloFreeFall_F, HaloFreeFall_B, para_pilot, LadderOnDown, LadderOnUp, LadderOff, LadderOffTop, LadderOffBottom, GetInCar, GetOutCar, GetInTank, GetOutTank, TakeFlag, HandGunOn, EvasiveLeft, EvasiveRight, StartDive, StopDive, SurfaceDive, BottomDive, StartSwim, StopSwim, SurfaceSwim, BottomSwim, StartFreefall, Diary, Gear, Surrender, GetOver, AdjustF, AdjustLF, AdjustRF, AdjustL, AdjustR, AdjustLB, AdjustRB, AdjustB, Relax, All, TactF, TactLF, TactRF, TactL, TactR, TactLB, TactRB, TactB, SwimUp, SwimDown, PlayerTactF, PlayerTactLF, PlayerTactRF, PlayerTactL, PlayerTactR, PlayerTactLB, PlayerTactRB, PlayerTactB, PlayerWalkF, PlayerWalkLF, PlayerWalkRF, PlayerWalkL, PlayerWalkR, PlayerWalkLB, PlayerWalkRB, PlayerWalkB, PlayerSlowF, PlayerSlowLF, PlayerSlowRF, PlayerSlowL, PlayerSlowR, PlayerSlowLB, PlayerSlowRB, PlayerSlowB.


'''Some other possible playactions:'''<br>
'''Some other possible playactions:'''<br>

Revision as of 19:41, 4 April 2014

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
For Arma 3 actions see: playAction/actions.
For older games see: ArmA: Actions, ArmA_2:_Actions, Operation_Flashpoint:_Actions_List.
Groups:
Uncategorised

Syntax

Syntax:
soldier playActionNow action
Parameters:
soldier: Object -
action: String -
Return Value:
Nothing

Examples

Example 1:
soldierOne playActionNow "SitDown"

Additional Information

See also:
playActionplayMoveplayMoveNowswitchMoveplayGesture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Some other possible playactions:
"walkf" - walk forward
"walkb" - walk backwards
"walkr" - strafe right
"walkl" - strafe left
"grabdrag" - initiate First Aid dragging animation
"stopdrag" - stops First Aid dragging animation
"reloadMagazine" - reloads the current magazine
"gestureFreeze" - hand signal "Freeze"
"GestureGo"
"GestureCover"
"GestureAttack"
"GestureCeaseFire"
"GestureFollow"
"GestureUp"
"GestureAdvance"
"GesturePoint"

Note that playAction works regardless of stance (rifle up, down, crouched, prone). --Wolfrug 09:41, 12 October 2010 (CEST)

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