enableEnvironment: Difference between revisions
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Killzone Kid (talk | contribs) mNo edit summary |
Killzone Kid (talk | contribs) mNo edit summary |
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<dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | ||
<dd class="note"> | <dd class="note"> | ||
This command has to be executed after mission start to have an effect. So if you add this in ''init.sqf'' make sure you wait until mission is running: | This command has to be executed after mission start to have an effect. So if you add this command in ''init.sqf'' make sure you wait until mission is running: | ||
<code>[[waitUntil]] {[[time]] > 0}; | <code>[[waitUntil]] {[[time]] > 0}; | ||
[[enableEnvironment]] [[false]];</code> | [[enableEnvironment]] [[false]];</code> |
Revision as of 11:08, 28 October 2013
Description
- Description:
- Enable/disable environmental effects (ambient life + sound).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
enableEnvironment false;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 October, 2013
- Killzone_Kid
-
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running:
waitUntil {time > 0}; enableEnvironment false;