ctrlAddEventHandler: Difference between revisions
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<dd class="notedate">Posted on | <dd class="notedate">Posted on October 30, 2013 - 11:14 | ||
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note">As of Arma 3 v1.05.111658 [[ctrlAddEventHandler]] and [[displayAddEventHandler]] support script [[Code]] in addition to [[String]] [http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2546439&viewfull=1#post2546439] | <dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note">As of Arma 3 v1.05.111658 [[ctrlAddEventHandler]] and [[displayAddEventHandler]] support script [[Code]] in addition to [[String]] [http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2546439&viewfull=1#post2546439] | ||
Revision as of 12:15, 30 October 2013
Description
- Description:
- Add an event handler (User Interface Event Handlers) to the given control. Returns id of the handler or -1 when failed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- control ctrlAddEventHandler [handler,function]
- Parameters:
- control: Control
- [handler,function]: Array
- handler: String - handler name
- function: String or Code - script
- Return Value:
- Number
Examples
- Example 1:
_map ctrlAddEventHandler ["draw","_this call BIS_fnc_strategicMapOpen_draw"];
- Example 2:
_map ctrlAddEventHandler ["draw",{hintSilent str _this}];
Additional Information
- See also:
- displayAddEventHandler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 30, 2013 - 11:14
- Killzone_Kid
- As of Arma 3 v1.05.111658 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]