lineIntersectsWith: Difference between revisions
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|x1= <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[ATLtoASL]] [[screenToWorld]] [0.5,0.5]];</code> |= Example 1 | |x1= <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[ATLtoASL]] [[screenToWorld]] [0.5,0.5]];</code> |= Example 1 | ||
|x2= Reverse sorting: <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[ATLtoASL]] [[screenToWorld]] [0.5,0.5], objNull, objNull, true];</code> |= Example 2 | |x2= Reverse sorting: <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[ATLtoASL]] [[screenToWorld]] [0.5,0.5], [[objNull]], [[objNull]], [[true]]];</code> |= Example 2 | ||
|x3= Ignore objects: <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code> |= Example 3 | |x3= Ignore objects: <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code> |= Example 3 |
Revision as of 21:47, 16 November 2013
Description
- Description:
- lineIntersectsWith [begPos, endPos, objIgnore1, objIgnore2, reverseOrder]
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array - intersecting objects
- Parameters:
- begPos: PositionASL - virtual line start
- endPos: PositionASL - virtual line end
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- reverseOrder: (optional) Boolean - true: reverse sort order => furthermost object first; false: default sort order => closest object first.
- Return Value:
- terrainIntersect, lineIntersects
Examples
- Example 1:
_objects = lineIntersectsWith [eyePos player, ATLtoASL screenToWorld [0.5,0.5]];
- Example 2:
- Reverse sorting:
_objects = lineIntersectsWith [eyePos player, ATLtoASL screenToWorld [0.5,0.5], objNull, objNull, true];
- Example 3:
- Ignore objects:
_objects = lineIntersectsWith [eyePos player, aimPos chopper, player, chopper];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:50 (CEST)
- Lou Montana
- Please note the difference :
- terrainIntersect
- lineIntersects
- lineIntersectsWith