getClientState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Could someone please add this page (remove 'nowiki' tags).)
mNo edit summary
Line 1: Line 1:
'''Wiki is broken I cannot add this page, says "error socket" something. '''
<nowiki>
{{Command|= Comments
{{Command|= Comments
____________________________________________________________________________________________
____________________________________________________________________________________________
Line 54: Line 50:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
</nowiki>

Revision as of 11:02, 22 November 2013

Hover & click on the images for description

Description

Description:
Returns client state in network game. Works on both, client and dedicated server.
Groups:
Uncategorised

Syntax

Syntax:
getClientState
Return Value:
String - Client state. Possible values are:
DEBRIEFING READ
GAME FINISHED
BRIEFING READ
BRIEFING SHOWN
GAME LOADED
MISSION RECEIVED
ROLE ASSIGNED
MISSION ASKED
MISSION SELECTED
LOGGED IN
CONNECTED
CREATED
NONE - (Returns this in SP)

Examples

Example 1:
_state = getClientState;

Additional Information

See also:
getPlayerUID

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section