getClientState: Difference between revisions
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Revision as of 11:02, 22 November 2013
Description
- Description:
- Returns client state in network game. Works on both, client and dedicated server.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getClientState
- Return Value:
- String - Client state. Possible values are:
DEBRIEFING READ
GAME FINISHED
BRIEFING READ
BRIEFING SHOWN
GAME LOADED
MISSION RECEIVED
ROLE ASSIGNED
MISSION ASKED
MISSION SELECTED
LOGGED IN
CONNECTED
CREATED
NONE - (Returns this in SP)
Examples
- Example 1:
_state = getClientState;
Additional Information
- See also:
- getPlayerUID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note