BIS fnc endMission: Difference between revisions

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(alt syntax)
m (Alternative syntax merged with the default one. It's true for most of the functions that when only one argument is used, no brackets are required. See "Functions Library (Arma 3)" for more info.)
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| [endName,isVictory,fadeType] spawn BIS_fnc_endMission; |= Syntax
| [(endName,isVictory,fadeType)] spawn BIS_fnc_endMission; |= Syntax


|p1= '''endName''': [[String]] - end type, as used in [[endMission]] command (default: "end1") |=
|p1= '''endName''' (Opional): [[String]] - end type, as used in [[endMission]] command (default: "end1") |=
|p2= '''isVictory''': [[Boolean]] - true to successful end, false for failed end (default: true) |=
|p2= '''isVictory''' (Opional): [[Boolean]] - true to successful end, false for failed end (default: true) |=
|p3= '''fadeType''': [[Boolean]] or [[Number]] - true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used. |=
|p3= '''fadeType''' (Optional): [[Boolean]] or [[Number]] - true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used. |=


| [[Boolean]] |= Return value
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|s2= endName spawn BIS_fnc_endMission; |= Syntax
|p21= '''endName''': [[String]] - end type, as used in [[endMission]] command (default: "end1") |=
| [[Boolean]] |= Return value
| [[Boolean]] |= Return value
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Revision as of 23:17, 27 December 2013

Hover & click on the images for description

Description

Description:
Ends mission with a fade effect.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[(endName,isVictory,fadeType)] spawn BIS_fnc_endMission;
Parameters:
endName (Opional): String - end type, as used in endMission command (default: "end1")
isVictory (Opional): Boolean - true to successful end, false for failed end (default: true)
fadeType (Optional): Boolean or Number - true for signature closing shot. When number, simple fade to black of given duration is used.
Return Value:
Boolean

Examples

Example 1:
"end1" call BIS_fnc_endMission;
Example 2:
["epicFail",false,2] call BIS_fnc_endMission;

Additional Information

See also:
Debriefing

Notes

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Notes

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