BIS fnc addStackedEventHandler: Difference between revisions

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(onMapSingleClick note)
m (syntax)
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|p1= key: [[String]] - unique identifier|= Parameter 1
|p1= key: [[String]] - unique identifier|= Parameter 1


|p2= event: [[String]] - event handler type, see above|= Parameter 2
|p2= event: [[String]] - event handler type, see Description|= Parameter 2


|p3= code: [[String]] or [[Code]] |= Parameter 3
|p3= code: [[String]] or [[Code]] |= Parameter 3

Revision as of 14:39, 16 February 2014

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Description

Description:
Stack an event handler. Possible event handlers are:
  • "onEachFrame"
  • "onPlayerConnected"
  • "onPlayerDisconnected"
  • "onMapSingleClick"
  • "onPreloadStarted"
  • "onPreloadFinished"
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[key, event, code] call BIS_fnc_addStackedEventHandler;
Parameters:
key: String - unique identifier
event: String - event handler type, see Description
code: String or Code
Return Value:
String

Examples

Example 1:
["someId", "onEachFrame", { hintSilent str time; }] call BIS_fnc_addStackedEventHandler;

Additional Information

See also:
BIS_fnc_removeStackedEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 1, 2013
neokika
More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc
Posted on February 11, 2014
Killzone_Kid
onMapSingleClick EH expects a Boolean. If you are planning to return true and override default behaviour, make sure it is added last.

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