BIS fnc addStackedEventHandler: Difference between revisions
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Killzone Kid (talk | contribs) (onMapSingleClick note) |
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|p1= key: [[String]] - unique identifier|= Parameter 1 | |p1= key: [[String]] - unique identifier|= Parameter 1 | ||
|p2= event: [[String]] - event handler type, see | |p2= event: [[String]] - event handler type, see Description|= Parameter 2 | ||
|p3= code: [[String]] or [[Code]] |= Parameter 3 | |p3= code: [[String]] or [[Code]] |= Parameter 3 |
Revision as of 14:39, 16 February 2014
Description
- Description:
- Stack an event handler. Possible event handlers are:
- "onEachFrame"
- "onPlayerConnected"
- "onPlayerDisconnected"
- "onMapSingleClick"
- "onPreloadStarted"
- "onPreloadFinished"
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [key, event, code] call BIS_fnc_addStackedEventHandler;
- Parameters:
- key: String - unique identifier
- event: String - event handler type, see Description
- code: String or Code
- Return Value:
- String
Examples
- Example 1:
["someId", "onEachFrame", { hintSilent str time; }] call BIS_fnc_addStackedEventHandler;
Additional Information
- See also:
- BIS_fnc_removeStackedEventHandler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 1, 2013
- neokika
- More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc
- Posted on February 11, 2014
- Killzone_Kid
- onMapSingleClick EH expects a Boolean. If you are planning to return true and override default behaviour, make sure it is added last.