enableCopilot: Difference between revisions
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m (clarified copilot actions enabled) |
(MP effects, formatting) |
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Line 5: | Line 5: | ||
|0.50|= Game version | |0.50|= Game version | ||
|arg= local|= Arguments in MP | |||
|eff= global|= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 20: | Line 23: | ||
|x1= <code>if ( ! [[isCopilotEnabled]] myHeli ) then { myHeli '''enableCopilot''' true; }; | |x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { | ||
myHeli '''enableCopilot''' [[true]]; | |||
}; | |||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
Revision as of 13:18, 20 April 2014
Description
- Description:
- Enables copilot actions.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };
Additional Information
- See also:
- isCopilotEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl