lockedTurret: Difference between revisions
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m (add command groups; see also) |
m (merged "turret" and "path" to "handlerName" so nobody thinks these are 2 parameters) |
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| vehicle '''lockedTurret''' | | vehicle '''lockedTurret''' turretPath |= Syntax | ||
|p1= vehicle: [[Object]] - |= PARAMETER1 | |p1= vehicle: [[Object]] - |= PARAMETER1 | ||
|p2= | |p2= turretPath: [[Array]] - |= PARAMETER2 | ||
|p3= |= PARAMETER3 | |p3= |= PARAMETER3 |
Revision as of 15:31, 27 April 2015
Description
- Description:
- Check whether gunner position of the vehicle turret is locked.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle lockedTurret turretPath
- Parameters:
- vehicle: Object -
- turretPath: Array -
- Return Value:
- Boolean
Examples
- Example 1:
(example)
Additional Information
- See also:
- lockTurretmoveInTurretturretUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Vehicle Assignment
- Command Group: Object Information