Description.ext: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 33: | Line 33: | ||
===Respawn Options=== | ===Respawn Options=== | ||
'''respawn''' = | '''respawn''' = ''value''; | ||
1 | ''Value'' can be: | ||
*1 No respawn | |||
*2 Respawn as a seagull | |||
*3 Is base respawn (at marker respawn_west, respawn_east, respawn_guerrila (sic!) or respawn_civilian) | |||
*4 Respawn in your group as long as there are AI units available | |||
'''respawndelay'''=''TIME''; | '''respawndelay'''=''TIME''; | ||
Respawn | Respawn delay is in seconds. | ||
===Sounds=== | ===Sounds=== | ||
Line 53: | Line 55: | ||
Removes all playable units which do not have a human player. | Removes all playable units which do not have a human player. | ||
'''ShowGPS''' = 0; | |||
Enables/Disables the GPS |
Revision as of 00:47, 31 May 2006
Introduction
The description.ext is a text file located in the root of the mission folder which will allow you to define many things in your mission. Each entry must be given a new line in the description.ext. It has even been said that a ; is required after each line but this isn't true of the 1.97 version and maybe required in the future. Certainly adding the semi colon won't hurt or effect your mission.
OnLoad
OnLoadMission et al
This displays a message whilst the mission is loading. Note that a mission that takes very little time to load will only display the message for a short time. Care should be taken to see whether your message is readable in that timeframe.
Example:
OnLoadMission = "YourMessage"; OnLoadIntro = "YourMessage";
OnLoadIntroTime et al
This allows you to define whether you will see the time and date displayed whilst the mission loads. Variables are True or False.
Example:
OnLoadIntroTime = False; OnLoadMissionTime = False;
Score
This feature allows you to set scores for your mission. Score is related to the star display in the debriefing screen.
Example:
MinScore = 0; AvgScore = 1800; MaxScore = 7500;
Respawn Options
respawn = value;
Value can be:
- 1 No respawn
- 2 Respawn as a seagull
- 3 Is base respawn (at marker respawn_west, respawn_east, respawn_guerrila (sic!) or respawn_civilian)
- 4 Respawn in your group as long as there are AI units available
respawndelay=TIME;
Respawn delay is in seconds.
Sounds
Miscellaneous
disableAI = false/true
Removes all playable units which do not have a human player.
ShowGPS = 0;
Enables/Disables the GPS