detach: Difference between revisions
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(added see also) |
m (template:command argument fix) |
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| '''detach''' object |= Syntax | | '''detach''' object |= Syntax | ||
|p1= object: [[Object]] - |= | |p1= object: [[Object]] - |PARAMETER1= | ||
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|x1= <code>obj1 [[attachTo]] [player]; | |x1= <code>obj1 [[attachTo]] [player]; | ||
[[detach]] obj1;</code> |= | [[detach]] obj1;</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|mp= Only has to be executed on one client. |= | |mp= Only has to be executed on one client. |MPBEHAVIOUR= | ||
| [[attachedObjects]], [[attachedTo]], [[attachTo]] |= | | [[attachedObjects]], [[attachedTo]], [[attachTo]] |SEEALSO= | ||
}} | }} |
Revision as of 10:30, 7 April 2019
Description
- Description:
- Detaches previously attached with attachTo object.
- Multiplayer:
- Only has to be executed on one client.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- attachedObjectsattachedToattachTo
Notes
-
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