BIS fnc loop: Difference between revisions
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Parameters: Array Return Value:
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| param call [[BIS_fnc_loop]]; |= Syntax | | param call [[BIS_fnc_loop]]; |= Syntax | ||
|p1= Sub-Function: [[String]] |= Parameter 1 | |p1= Sub-Function: [[String]] | ||
:"initialize" - Initializes game loop (not required if AUTO_INITIALIZE is set to true) | |||
:"terminate" - Terminates game loop (not required if AUTO_TERMINATE is set to true) | |||
:"itemAdd" - Adds an item to loop | |||
:"itemRemove" - Remove item from loop with id "uniqueId"|= Parameter 1 | |||
|p2= Parameters: [[Array]] |= Parameter 2 | |p2= Parameters: [[Array]] |= Parameter 2 |
Revision as of 14:03, 24 March 2014
Description
- Description:
- Loop stacked code/function with timing and conditional control. Code and conditions are executed in non-scheduled environment.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_loop;
- Parameters:
- Sub-Function: String
- "initialize" - Initializes game loop (not required if AUTO_INITIALIZE is set to true)
- "terminate" - Terminates game loop (not required if AUTO_TERMINATE is set to true)
- "itemAdd" - Adds an item to loop
- "itemRemove" - Remove item from loop with id "uniqueId"
Examples
- Example 1:
//Hints time every five seconds ["itemAdd", ["uniqueId", { hint str time; }, 5]] call BIS_fnc_loop;
- Example 2:
//Removes stacked loop with id of uniqueId ["itemRemove", ["uniqueId"]] call BIS_fnc_loop;
- Example 3:
//Hints time every frame after BIS_variable is assigned ["itemAdd", ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }]] call BIS_fnc_loop;
- Example 4:
//Hints time every five seconds after BIS_variable is assigned ["itemAdd", ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }]] call BIS_fnc_loop;
- Example 5:
//Hints time every frame ["itemAdd", ["uniqueId", { hint str time; }]] call BIS_fnc_loop;
- Example 6:
//Remove item from loop with id "uniqueId" ["itemRemove", ["uniqueId"]] call BIS_fnc_loop;
Additional Information
- See also:
- See also needed
Notes
-
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