ImageToPAA: Difference between revisions
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ImageToPAA [saveoptions] source [<destination>] | ImageToPAA.exe [saveoptions] source [<destination>]<br/> | ||
ImageToPaaGUI.exe | |||
|OPTIONS= | |OPTIONS= |
Revision as of 14:06, 28 April 2014
Basic information
- Author:
- Bohemia Interactive
- Compatibility:
- Arma 3
- Download:
- Part of Arma 3 Tools package on Steam
Description
- Description:
- ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to TexView 2. See Armed Assault: Texture Naming Rules for more information about the conversion process.
Usage
- Line call:
- ImageToPAA.exe [saveoptions] source [<destination>]
ImageToPaaGUI.exe - Options:
- Size of the texture output
- -size=<n>
- Examples:
- ImageToPAA.exe X:\MySourceFolder\*.tga
Licenses
- Licensing:
- Bohemia Interactive End User License Agreement
- See also:
- TexView 2, Pal2PacE
Additional information
Supported formats
Input:
- JPG
- TGA (24 bit / 32 bit with alpha channel )
- PNG (with or without alpha channel)
- PAA
- PAC
Important note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096, in future, larger could be possible and it is already supported in Pal2PacE.
Output:
- PAA/PAC
- TGA (32 bit with alpha channel)
- PNG (with alpha channel)