ImageToPAA: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 18: Line 18:


|COMMAND=
|COMMAND=
     ImageToPAA [saveoptions] source [<destination>]
     ImageToPAA.exe [saveoptions] source [<destination>]<br/>
    ImageToPaaGUI.exe


|OPTIONS=
|OPTIONS=

Revision as of 14:06, 28 April 2014

Basic information

Author:
Bohemia Interactive
Compatibility:
Arma 3
Download:
Part of Arma 3 Tools package on Steam

Description

Description:
ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to TexView 2. See Armed Assault: Texture Naming Rules for more information about the conversion process.

Usage

Line call:
ImageToPAA.exe [saveoptions] source [<destination>]
ImageToPaaGUI.exe
Options:
Size of the texture output
  • -size=<n>
Examples:
ImageToPAA.exe X:\MySourceFolder\*.tga

Licenses

Licensing:
Bohemia Interactive End User License Agreement
See also:
TexView 2, Pal2PacE


Additional information

Supported formats

Input:

  • JPG
  • TGA (24 bit / 32 bit with alpha channel )
  • PNG (with or without alpha channel)
  • PAA
  • PAC

Important note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096, in future, larger could be possible and it is already supported in Pal2PacE.

Output:

  • PAA/PAC
  • TGA (32 bit with alpha channel)
  • PNG (with alpha channel)