enableCopilot: Difference between revisions
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(MP effects, formatting) |
m (template:command argument fix) |
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| vehicle '''enableCopilot''' enable |= Syntax | | vehicle '''enableCopilot''' enable |= Syntax | ||
|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= enable: [[Boolean]] |= | |p2= enable: [[Boolean]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
Line 26: | Line 26: | ||
myHeli '''enableCopilot''' [[true]]; | myHeli '''enableCopilot''' [[true]]; | ||
}; | }; | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isCopilotEnabled]] |= | | [[isCopilotEnabled]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:31, 7 April 2019
Description
- Description:
- Enables copilot actions.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };
Additional Information
- See also:
- isCopilotEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl